Annually, The Arts Foundation rewards artists from five areas of art, including Experimental Architecture, Visual Arts, Designer-Makers, Hip Hop Dance, and Poetry. Nominees based in the UK are decided by experts involved in the art and practitioners, and each artist must have minimum three years post-educational work behind them.
Experimental Architecture Award was open for architects, designers, artists or makers who are advancing the limits of how we investigate, create and experience space. Those who succeed in innovated methods and explore radical constructions, including all challenges of our conception of space, were nominated, but there are only four finalists!
The three judges who have chosen the four finalists include:
● Amanda Levete, RIBA Stirling Prize-winning architect, principal and founder of AL_A.
● Justin McGuirk, an award-winning journalist, curator, and critic, as well as the co-head of Design Curating & Writing at Design Academy Eindhoven and the chief curator at the Design Museum.
● Theodore Spyropoulos, architect and educator, as well as the Director of the Architectural Association’s world-renowned Design Research Lab in London.
The mentioned experts decided that Lawrence Lek, Holly Hendry, Chris Hildrey, and Public Practice Enterprise achieved the best results in the field of Experimental Architecture, so let's see their work and find out what separates them from other candidates.
Using the latest technology, Lawrence Lek explores the dynamic world of architectural practice. His philosophical speculation has reflected on his processes of forming a progressive architectural mold, creating the virtual realm utilizing digital tools.
Besides the physical construction of buildings visible to laypeople, he is inspired by ideas about the experience of space, motivated by Juhani Pallasmaa's and Dalibor Vesely's writing.
Lawrence Lek has recognized the importance of the imaginary potential of architecture, beyond the existing, built architectural solutions. As the visualization is the common language among all nations, Lek's virtual participation of space overcomes the necessity of physical structures.
Lawrence Lek's primary idea is the automated production of 3D architectural models using artificial intelligence, based on digital algorithms. His previous work varies from video essays regarding ApexArt New York and Pyramid Schemes, the construction of the civic identity of imaginary buildings, to the video games driven by artificial intelligence.
His advanced view of architecture, as well as his attempts to facilitate and improve the entire processes of creation, led him to the finals.
Holly Hendry is an artist, primarily focused on design and Fine arts, and her sculptural work challenges the traditional architectural methods. Her sculptures have questioned the assumption of space, frequently blending function with the absurd.
The non-traditional approach in combination with a variety of materials, including steel or foam, enables her to create architectural elements filled by a fascination with rear areas. It’s the kind of ridiculous and comic elements included in her work that made Holly Hendry stand out.
Intrigued by invisible architectural anatomy of our surroundings, at the 2018 Liverpool Biennial, she created Cenotaph – the plumbing of the city, the construction built of huge slices of industrial pipes.
Her unique and original approach sets her apart from the majority of her colleagues, which is one of the primary goals of art!
Chris Huldreey is a London-based architect with an incredibly rich experience. Before he established his studio, Chris Huldreey worked at Pritzker Prize-winning practices, Foster & Partners, Zaha Hadid Architects, and OMA in Rotterdam. Besides, he was the winner of the most prestigious awards in the field of architecture.
During the period he spent at London’s Design Museum as a designer, he created a proxy address that uses local data to accommodate homeless people with permanent addresses. The non-traditional approach to systems within the architectural practice is one of the most highlighted characteristics of his work.
The Proxy Address project allows homeless people to get identification, access services, build a financial history, and most importantly, to avoid stigma from the moment they lose their addresses.
Public Practice, founded by Pooja Agrawal and Finn Williams, is a social enterprise whose goal is to work for the entire society, not only for those who can afford it. With the creative approach and advanced ideas, they are trying to improve the quality of public places.
They are trying to resolve the problem related to the lack of affordable housing, as well as the issues related to the public sector.
‘’ We believe that the built environment is where the symptoms, and solutions, to society’s most complex challenges are played out and one where the role of the public planner is often overlooked. But it is this very role, as a public planner, that has the agency to influence every aspect of our everyday environment, to plan for the longer-term, and to work for society as a whole, not just those who can afford it. Public planning is one of the few positions with the freedom, and responsibility, to take on these challenges,’’ they explained their goals.
Each finalist has an inspiring goal, so we can assume that their creativity, as well as uniqueness, led them to the finals. Tracey Emin will announce the winner of the Experimental Architecture Award on January 28, 2019, at the Institute of Contemporary Art. Let the best architect win!
The modern 3D modeling and rendering software solutions, originally designed for architectural visualization, have become ideal tools for the video game industry. Moreover, architects often use video game engines for visualization.
As technology grows, video games are becoming more realistic. On the other hand, architecture is everywhere around us, and that's why most video games include architectural elements and even entire towns.
That's the point where architecture meets the video game production industry – hyper-realistic 3D modeling and rendering are common in both business fields.
Let's talk about common things in these industries and try to purify that blurring line between architectural visualization and gaming architecture. It won’t be an easy thing to do.
Architects' knowledge in architecture and experience in 3D modeling and rendering makes them the perfect choice when it comes to the process of imagining a 3D environment for video games. Before we find out what the crucial differences between these two industries are, we should see what makes them so compatible.
3D modeling and rendering software solutions such as Autodesk's 3ds Max, Maya, Cinema 4D, Unity, Corona Renderer, V-Ray, Blender, Unreal Engine, Lumion, and many more, are programs commonly used for architectural visualization, as well as for gaming architecture. That's the first reason why game developers often engage with architects or architecture visualizers.
Using mentioned 3D modeling and rendering programs, you can add previously created models or import your 3D model in the real environment, but you can also adjust the lighting, materials, and textures to create a realistic space, whether it's for architectural visualization or video game production.
With the right software, architects can design more realistic 3D models for games.
The progress of 3D modeling software solutions allows 3D animation – another common thing for architectural visualization and gaming architecture. Architects often create animations to enhance their presentation, because the animation of the environment, building or interior design allows them to display the object in a more dynamic way.
The gaming industry also requires lots of animation. If we're talking about first-person games, the user controls the run through the scene, but the background architecture also needs to be animated for a more realistic experience.
Another common thing in these industries is virtual reality. In both business fields, VR equipment allows architects and 3D artists to enter the scene in real time and edit or change 3D models, improving the entire process and experience.
However, VR technology improves the user experience in the gaming industry – gamers can enter the virtual world and experience all aspects of the video game in real-time. When it comes to architectural visualization, clients and investors can see the environment before the beginning of the works at the construction site.
A helpful tool in both industries, virtual reality is something that will affect the world of architecture and the video game industry even more in the following years.
In architecture, the presentation of details is crucial. Only a detailed 3D model can convey the architect's ideas – in the world of architecture, visualization is the common language among all nations. Regardless of whether we’re talking about a visualization of interior design, exterior, or urban plan, details are crucial.
However, the situation with gaming architecture isn't any different. If you want to get the best gamer experience, details play a very important role. A detailed 3D model of the environment in the game world is always a plus. Today, with various gadgets and equipment, that experience can be even better.
Today, when tech solutions have become widely available, clients in architecture, as well as gamers, have become more demanding than ever. The lack of details means that your team is not dedicated enough to create the best possible product, whether it's architectural visualization or a video game.
Although architectural visualization and gaming architecture have lots in common, there are still numerous differences between these industries. Although there are many differences, employees, including environmental artists and level designers in big gaming corporations often have a degree in architecture.
Let's find out all the differences.
Architecture is one of the most creative industries, but it's clear that there are no available construction techniques and elements that can support all architects' ideas. When it comes to architectural visualization, besides aesthetics, the crucial things for a successful visualization are functionality and building construction. Moreover, architects must create a realistic 3D model with measurements and proportions as specified.
On the other hand, gaming architecture doesn't include a high level of seriousness. There is nothing that must be precise and accurate – gaming architecture allows for higher levels of independence.
Nowadays, game developers often create games in real environments, but they don't have to. There are examples with games in unreal areas with hyper-realistic, but fictional cities.
On the other hand, while working on the visualization of the building, architects are always trying to present their objects in real landscapes. That's why, for example, the rendering software Lumion improved this aspect of visualization – they enabled users to import their 3D models in existing areas using an algorithm that works similar to Google Maps.
In the past few years, video game developers invested lots of efforts to create hyper-realistic games in real environments – that's where architects kick in! Advanced game design can attract more gamers, but it also increases the players' satisfaction and thrill.
Let's see some mind-blowing video games.
Three years ago, Ubisoft created Watch Dogs 2 – a photorealistic video game that happens in several cities around the United States. Each location, including areas such as San Francisco, Oakland, Marin Country, and Silicon Valley is incredibly realistic and filled with a bunch of details that will make you feel like a tourist.
Once again, Ubisoft's environmental artists and level designers have created something amazing. Tom Clancy's The Division 2 gameplay happens in Washington D.C. – a 1:1 representation of the city. Thanks to their incredible devotion, the game world is totally authentic and realistic.
Besides the 3D environment, this game includes a map of natural landscapes and neighborhoods.
As most of Ubisoft's games, Ghost Recon Wildlands allows users to explore the real environments while playing the game. In this case, environmental artists have invested lots of time to create areas across Bolivia, visible through 50 cameras.
This time, Ubisoft, as one of the best game developing companies when it comes to hyper-realism, created the transformed environment of Hope County, Montana after a nuclear doomsday. Although colorful and lush, landscapes in the latest Far Cry are photorealistic and amazing.
Although very similar, these two industries have some differences when it comes to the artistic touch and fantasy.
However, the mutual usage of the same software solutions among architects, 3D artists, animators, environmental artists, and level designers allows the best creators from both industries to cooperate and create even more realistic and better landscapes, interior designs and other elements of architecture visible in video games.
After taking everything into account, we have to notice that the mentioned blurred line represents a boundary between fiction and reality, but the line that divides architectural visualization from gaming architecture might be the place where these two industries become one.
The best explanation would be something that the philosopher Alan Watts once said about music and dance:
“In music, the point of the composition is not to get to the end of the composition. If that were so the best composers would be the ones that got to the end the fastest. And there would be composers who only wrote finales.
People would go to the concert just to hear one crashing chord. ‘Cause that’s the end. Same as dancing. You don’t aim at a particular spot in the room where you should arrive. The whole point of dancing is the dance.”
Have you ever tried to create architectural visualization using a game development engine or vice versa? Share your experience and ideas in the comments!
Autodesk, as the largest platform with software solutions for architects, graphic designers, interior designers, engineers, 3D animators, and 3D visualizers – in one word, 3D artists – continues to surprise all art enthusiasts with new versions of their well-known programs. Things are even better in 2019!
Back in the day, each new version or update of Maya software brought lots of benefits and advancements. Autodesk's development team once again invested lots of efforts to improve all the features of this commonly used modeling, simulation, animation, and rendering software based on the users’ and the market's demand.
Things have changed a lot if we compare the first version of Autodesk's Maya 2008 with the latest one, but the latest version of Autodesk's Maya 2019 is much better than Autodesk's Maya 2018, too.
Let's explore new features and tools!
We have tested the latest version of Maya 2019, and you should try it too! You should download the trial version and see for yourself. When it's about Autodesk's Maya, things might appear too good to be true!
The latest version of Maya has enhancements in almost all fields, including performance, animation, character animation, rendering and shading, motion graphic, as well as modeling.
It's clear that all the processes in Maya 2019 are faster than ever. Moreover, the latest version of Maya offers plenty of improvements related to performance.
Loading files in Viewport 2.0, selecting or deselecting objects, and pre-selection on dense meshes are only some of the processes that are faster in Maya 2019. Besides, snapping is improved too.
Cached Playback – Thanks to this improvement, users will be able to see changes made to animation, but without creating a Playblast. Depending on the type of modifications and the size of the scene, users can now see all the changes faster because Cached Playback automatically caches the scenes.
Evaluation Toolkit – Evaluation Toolkit is also improved with a few new sections, including a Debugging section, Cycle clusters section, Custom Evaluators section, and Modes section. Each new section will facilitate your work and speed up the processes.
New Profiler view options – Thanks to this option, organizing the Profiler information of a complex scene has never been simpler. Some of the new options are Show Critical path, Collapse Selected events, including Collapse Selected events repetition, and Expand Selected events, including Expand Selected events repetition.
New Graph Editor Filters – The graph Editor Curve menu is enriched with two new features: The Butterworth and Key Reducer filters.
Time Editor Suspend Refresh – Using the latest version of Maya, users will never have issues related to fine-tuning while working with large scenes. The Real Time Refresh option allows faster scene updating in real time.
Graph Editor Auto Frame – Options Auto Frame Both Axes and Auto Frame Time included in the latest version of Maya allow users to center the Graph View in both the time and value axes.
Motion Capture samples – The Content Browser of the latest Maya includes new motion capture skeletons.
Deformer Advances – Thanks to these improvements, users can now color the skeletons. Other improvements related to Deformer are Bake Deformer Tool, Skin menu, Bake deformers on a character, as well as new wire deformer options such as Wire Tool and GPU-supported deformers.
Maya is a commonly used rendering software in various industries, and that's why the software developers have improved all aspects of 3D animation in Maya 2019.
Render Setup – This tool provides users with the option of simultaneously setting multiple layers for batching, as well as the ability to control automatically included lights.
Arnold viewport rendering – The latest version of Maya 2019 provided users with the ability to render Arnold region directly using the Maya viewpoint. Some of the available options are Display of AOVs, Debug Shading, Isolate Selected, and Region Rendering.
Besides, rendering and shading are improved with the Color Management option, as well as a better experience of loading and browsing materials and textures.
We have noticed that there are a lot of new features and options related to motion graphics. MASH node enhancements will amaze you, but MASH-based and type-based smart presets will facilitate all the processes.
MASH node improvements – Options like Dynamics, Channel Randomizer, ID, Instancer, Offset, Placer, and Repro aren't new, but each feature is improved.
Smart Presets – MASH-based features such as Explode this Mesh, Instant Forest, Fix Intersections or Pile of Stuff will automatically improve mash-based motion graphic, and users will be able to use commonly used effects faster.
On the other hand, Maya 2019 allows storing of type based presets such as Copy Type Style, Decode, Drop, Float Up, Jump Forward, Rotate in X or Y, Scale in, and Slide in, in the Content Browser folder.
Although there aren’t a lot of new features related to 3D modeling, those small changes will improve the user experience.
FBX support for Blend Shape target hierarchies – Using the latest version of Maya 2019, users will be able to import and export FBX object while automatically including the whole hierarchy of blend shape objects.
UV Editor – UV editor is also changed and improved. Some of the improved options are Unpack, Layout UVs Options, as well as command Reset UV Editor UI.
We hope that you'll enjoy the latest version of Autodesk's Maya 2019. What new features have improved your experience? Let us know in the comments!
As technology continues to surprise us day by day, our expectations for new and advanced tools related to all creative fields, as well as for improved software solutions and modern equipment, are also growing.
Each new year represents lots of possibilities and progress across all verticals, including 3D art. Well, let's say those technological achievements have already made us increase our standards related to 3D modeling and rendering programs, as well as their sophisticated end products.
The latest software solutions will affect the entire field of 3D art, including industries such as architecture, animation, graphic design, industrial design, film industry, and much more. Each 3D artist will have a chance to produce the best hyper-realistic renders using various programs!
With that in mind, we peeked into the future and found out what 3D artists have prepared for us! Tanks to the latest 3D modeling software and hi-tech solutions, the world of 3D art will change entirely during 2019!
Since the progress of 3D art wouldn't be possible without advanced 3D modeling and rendering software solutions, let's see what visualization programs will blow our minds in 2019.
As we learned before, the golden combination of Autodesk's 3ds Max and V-Ray will continue to rock, especially for architectural 3D modeling and rendering! At the end of 2018, Autodesk released the latest version of 3ds Max, and all the new features amazed both 3D art lovers and 3D artists!
Let’s remind ourselves about the best feature of 3ds Max 2019 – interactive scene layout in VR! Using the HTC Vive or Oculus Rift headset, 3D artists will be able to take us to the next dimension of their 3D art! Such an experience allows art lovers to feel the entire scene modeled in 3ds Max 2019!
The most wanted combination of 3D visualization software – 3ds Max and V-Ray – will provide us with much better levels of hyper-realism, and more. Besides the compatibility with VR equipment, the developers of Autodesk's 3ds Max 2019 enhanced lots of features, such as 3D modeling and texturing, UI, workflow, pipeline, OSL support, procedural wood texture, and much more!
Taking about 3D art without mentioning Blender wouldn't be fair! This free, open-source 3D modeling program has been around for a while, and it's one of the favorites among 3D artists from various industries.
Some of the best new features of Blender are painting and sculpting improvements, particles and hair nodes, advanced texturing tools, better tools for procedural textures, better snapping and precision modeling, and much more!
By using the latest version of Blender, 3D artists will be able to improve their skills and provide us with even better and more detailed models!
Cinema 4D is already a favorite program among 3D animators, but Cinema 4D Release 20 will improve their rendering skills thanks to its advanced features. If you are wondering what’s the best improvement that the latest version of Cinema 4D has brought, it's CAD Data Import!
If you are tired of conversion, using the latest Cinema 4D you can import all CAD files within a few clicks. Other helpful features are Volume Modeling – thanks to the power of voxels and Open VDB, you can combine splines, shapes, noises, and particles using Cinema 4D Release 20. Moreover, the new version guarantees render enhancements as well.
It's not surprising that Autodesk's 3D modeling and rendering software solutions are multiple winners of our list. However, another Autodesk's software which will improve 3D rendering in 2019 is Maya 2019.
Besides the clump modifier for interactive grooming and additional MASH nodes, the latest release of Maya can offer the ability to create a live link to Adobe After Effects®, which allows users to simultaneously make real-time changes and view scenes. Moreover, Maya 2019 has a new UV Toolkit with improved tools.
To figure out what Maya 2019 can offer, download a trial version and check it out!
3D artists and enthusiasts will be surprised by the latest release of the best sculpting software – ZBrush. Among lots of enhancements, ZBrush 2019 offers a new standard camera and peel UV plugin. Besides, ZBrush users will be able to simplify the entire process of modeling by auto-matching the ground plane and forming ground shadows.
Moreover, the option to directly organize Sub Tools in a scene using the Gizmo 3D manipulator or to group Sub Tools into folders will also simplify the modeling.
The best about ZBrush is that you can 3D print your detailed 3D models and create ''physical'' visualization of your artworks! Nowadays, 3D printers can do much more than earlier, so 3D artists can be productive and create almost anything!
Using the latest versions of 3D modeling and rendering software, 3D artists from all creative fields will improve their abilities. Since the correct selection of the equipment and programs are crucial for success, we can say that 3D artists have no reason to stop developing their skills.
As the 3D modeling industry is growing along with technology, we can guarantee that 2019 will be the year of improvements and advances.
2019 is here, so download the latest version of your favorite 3D modeling and rendering software, and show us your skills. If you have any thoughts about what's going to happen to 3D art during 2019, let us know in the comments!
The fastest-growing industry hit by technology development is 3D art. 3D art is developing continuously, and every innovation simply blows our minds. Programs for 3D modeling are getting better every year, the possibilities for making hyper-realistic renders and visualizations are continually growing, the appearance of VR equipment for 3D programs changed 3D modeling altogether, but that's not all. Just as we were getting used to all these improvements, a 3D printer arrived.
No matter what kind of 3D art we're dealing with, we can now create substantial, compact models using a 3D printer. The latest technology has enabled us to create actual 3D models, which was unthinkable until recently.
The wide range of materials for 3D printers facilitates work for all 3D artists. 3D printed models are usually made of various types of plastic, including polypropylene, polycarbonate, nylon, ABS, PVA, ASA, PETG, HIPS, and PLA. Moreover, there are available materials composed of a plastic base material and various filaments such as metal, wood, or carbon fiber. These materials can be flexible or solid, and it depends on your requirements. Besides, some 3D printers can use various organic materials and even foods.
The development of 3D printers affected almost all industries, including architecture, industrial design, graphic design, textile design, medicine, dentistry, music, food industry, and many more.
We found 15 various, attractive, and amazing things you can create using a 3D printer. Let’s explore!
After 3D printers arrived, architects and civil engineers found an excellent use of 3D printers - stamping architectural 3D models. Clients and investors like to see hyper-realistic renders, but tangible 3D models are an excellent way of presentation.
Until recently, architects used to create physical models manually, step by step. The main issue related to manual modeling of architectural models was precision. Nowadays, 3D printers can create exact models with previously entered dimensions.
Each 3D printed model of a building can be used to create urban planning maquettes. Furthermore, such maquettes can be used in the film industry. That way, using 3D printers in combination with hyper-realistic visualizations, the film industry will be able to improve the quality of special effects.
2. 3D printing of large structures such as apartments
Architects didn't stop at 3D printing of architectural models. They have managed to 3D print entire buildings. Such buildings that have up to 6 floors indeed don't appear to be 3D printed. The buildings were printed in sections before shipping to the build sites. These sections were fitted into traditional construction systems.
Using 3D printers for houses completely changed engineering and architecture. Besides, there are about 1,000 conventional houses entirely made of 3D printed sections, including construction. 3D printed houses are cheaper and more affordable since works on the building site can be finished faster. Traditional materials are expensive, and each 3D printed house requires about $7,000. Plus, it can be finished in only two weeks.
Visualization of 3D medical models already affected this industry, but nowadays, when various materials for 3D stamping are available, 3D printers found even better use in medicine. Doctors and surgeons can learn anatomy using 3D printed organs. Realistic human anatomy can help students learn all about the human body at more affordable prices. Besides, realistic medical models can help doctors and surgeons learn about diseases and other medical conditions.
Additionally, surgeons can perform a surgery on hyper-realistic 3D printed models, excluding possible risks which exist when a patient goes under the knife.
Another innovation is organic matter, which can be systematically layered to build tissue and organs. This technology is still developing, but who knows what will happen in a few years? Such technology can provide us with real, functional 3D printed organs and reduce the mortality rate.
Tech development affected medical equipment too. Today, you can see a 3D model of your unborn child, but that's not all. After the ultrasound, doctors can print a 3D model of an unborn baby.
We were used to the fact that the ultrasound finishes after the doctor gives us a picture of our unborn child, but nowadays, moms are leaving medical examinations with a 3D model of an unborn child in their hands.
3D printers can produce customizable, low-cost prosthetics that anyone can afford for only $100. These prosthetics are cheaper than conventional ones, and their primary use is found in war-torn parts of the world. Casualties of war who can't afford a replacement can use 3D printed prosthetics and transform their lives.
Today, you can buy 3D printed bionic arms. 3D printed bionic prosthetics are entirely functional, and sci-fi heroes inspired their development. Further technology development will enable even more operative prosthetics, so we now have to wait.
Believe it or not, there is a solution that can speed up the natural process of bone healing. The healing process can be prolonged and painful, but a 3D printed scaffold, using hydroxyapatite, a mineral naturally found in the bone, is an excellent solution.
The patient's immune system won't react to the hyperplastic bone like it's a foreign body, and the healing process can be incredibly fast. A 3D printed bone is stable and flexible at the same time, which is also worth our attention.
After a 3D scanning of teeth, orthodontic software can visualize a 3D model of the teeth. Based on that, attends the creation of a 3D model of a brace. A 3D printer can print a brace with high accuracy using corresponding materials.
The process of 3D printing lasts a lot shorter than the traditional braces creation process, and it's a financially efficient solution.
With mass production, industrial design has become cheaper, which affected the quality of the products. After many years of mass production, people are searching for a unique design, which is usually too expensive.
The development of 3D printers changed the approach to industrial design too. Today, designers can create almost everything using programs for 3D modeling and 3D printers. There are many examples of industrial design made using 3D printers from ornaments and decorations to usable furniture.
Industrial designers and architects can plan interior designs using unique, 3D printed furniture. Besides, 3D models can be reused and printed over and over again.
Using a 3D printer, you can create almost everything. Creating a 3D replica of your favorite guitars is possible, but that's not all. Using a 3D printer, you can create a functional acoustic guitar. The use of various materials provides high-quality sound, including plastic and metal for heel joints and sound hole covers.
Thanks to such advanced technology, musicians and music lovers can create unique instruments like guitars, drums, bass guitars, and many more.
The development of 3D printers had a visible impact on jewelry designers. Instead of creating jewelry manually, they can create various 3D models and use a 3D printer to create their products. Various materials including a combination of plastic and metal powder are suitable for jewelry production, but if the artist wants to create a piece of jewelry using more expensive materials, a 3D printer can be used to produce numerous molds.
In the world of mass production, people are seeking unique designs. 3D printers enabled the production of customized jewelry design.
This sounds impossible, but actually, 3D printing of fabrics is also possible. Using software for collecting a person's body data, the production of perfect-fitting clothing has become a reality. Clothes produced using 3D printers are recyclable, the production time is shorter, and it requires less labor. To produce fabrics, people mostly use nylon - a flexible, thin and strong waterproof material.
Another fantastic use of 3D printers is the production of footwear using laser-sintered nylon. Since synthetic materials aren't comfortable like organic materials, but designers are rather creating sandals and high heels instead of sneakers or boots.
Some 3D printers can be used for printing food. For example, they can print chocolate or candies in various, complex shapes and forms. Besides, there is a 3D printer able to print foods like pizza or ravioli. Such technology can entirely change cookery and help chefs and pastry cooks create stunning and beautiful food.
If you wondered if you would ever be able to create a functional prototype of some home appliance, the answer is yes! 3D printers can be used for creating functional electronic devices like dishwashers or other appliances. With a combination of well-known engineering principles and the latest 3D printing techniques, the production of elegant and practical devices is now entirely achievable.
Such use of 3D printers can change our approach to the production of electrical appliances. 3D artists can design unique forms and shapes, and engineers can use age-old principles. Moreover, designers can create unique and customized devices based on specific demands.
Spare parts for your favorite device aren't available anymore? That's not a problem. A combination of the latest 3D printers and various materials provides us with the opportunity to create any spare part. A 3D artist must create a 3D model of a desired spare part, and after that, you can print it using various materials.
Although this topic is sensitive since now everyone can print a gun at home using a 3D printer, it is our reality. A 3D printed gun can fire up to 30 rounds before breaking down, but these plastic guns are sufficiently functional.
Technology development sometimes can have a negative impact, but we hope that governments around the world will be able to reduce weapon production using 3D printers.
All of the mentioned products are amazing and easy to create. Today, you don't need to have skills or to be crafty in order to create something, because a 3D printer can finish that without your help. Of course, you must know how to use a 3D program, but there are so many talented 3D artists who can draw a 3D model based on your idea.
3D printers, primary intended for fun, developed more than anyone expected. Tools for fun have become a useful source of smart devices and solutions in all verticals. The application of various materials enabled wide use of 3D printers, but no one could believe that people will be able to create bionic arms, homes, weapons, food, fabrics and medical models using only one machine.
In a short period, 3D printers have become useful tools for the improvement of peoples' lives, providing a replacement for many essentials. Besides, the materials used for 3D printing are recyclable, so we can protect the environment by using renewable materials. Factories have a terrible influence on the environment, but 3D printers, which also can become involved in mass production, are safe and powerful at the same time.
Nowadays, most of us think that technology development reached its peak, but that's nonsense. Technology will continue with development, and we just have to wait and see what's next. 3D printers may become an omnipresent device responsible for creating all tangible things, who knows?
What do you think, where will the development of 3D printers lead society?
The 21st century and rapid technological development had a significant impact on all known industries, so many artists took advantage and grabbed the opportunity to create something unknown and unique. Involving virtual reality and 3D modeling into art has opened a wholly new spectrum of possibilities, especially for architects, interior designers, graphic designers, and 3D artists, like other computer-related types of artists.
Nicole Ruggiero, 3D artist, or how she defines her work – net artist, took advantage of technology development and the internet, and after only a few years, achieved a lot when compared to the competition.
Actually, her work is that unusual and innovative that she's beyond any competition. She described 3D art as art that comes from a computer and, unlike 2D art, it can be 3D-printed. Over the years, she developed her 3D art and raised it to next level.
Nicole Ruggiero's art contains elements of the past, present, and future, which is the first impression you get from her work. Although she started with 3D art without textures, today her animations and 3D art contain many textures and details.
After the phase of colorful, unrealistic art, she started working on more realistic projects. As the human body is hard to draw, rendering of hyper-realistic people is also challenging. Especially for perfectionists, the processes of modeling and rendering might last very long. Adding details and improving the 3D art and renders might last forever.
A few days ago, Nicole Ruggiero was interviewed by Whitehot magazine, and she's proud of it. Since she is a graphic designer, in the interview, she said that her position in the field of modern art is reminiscent of Andy Warhol's work, since he started as a commercial illustrator, but wasn't genuinely respected by the traditional art world.
Unlike single editions of paintings, the mass production of Warhol's art can be identified with digital art as the production of multiple copies in digital art is also possible.
Social media allows the omnipresence of virtual artists, which means that opportunities for new collaborations are more significant. Her art has become viral, with 22k followers on Instagram.
‘’For a while I was conducting sales on Instagram DM. Opening an online shop helped me with that process. Currently, I am selling limited-edition prints – in sizes from 8 x 8 inches to 25 x 25 inches – and several enamel pins.’’, Nicole Ruggiero said and added that she will soon add a clothing line to her shop.
When she started, her models were naked. She said that she wasn't disturbed, but Instagram deleted a lot of her art because it's so censored.
In the interview for Posthuman bodies, Nicole Ruggiero also said that she would like to add a clothing line to her shop and she described why her models used to be naked for so long.
‘’I’ve been getting more into doing clothes lately. I never really had a purpose for them. I think what’s available as clothes digitally, free made stuff, is not necessarily styles that I want to represent or that represent my ideas. Right now, I am looking for a clothing collaborator because I actually want to start making my own line.’’
Her virtual models might wear clothes from her collection, which will be an exciting and revolutionary way of dealing with the fashion industry. Now, we can just try to imagine how incredible her clothesline will be.
The line between hyper-realistic rendering and Nicole Ruggiero's work is simultaneously thin and thick. Her art is realistic, but she is trying to highlight that it's computer-generated. Her art wouldn't be that effective if she started rendering hyper-realistic renders which looked like photography.
Unlike taking a photo or doing a 2D art, making 3D models and renders is much more challenging and it takes more time. Her audience has recognized all the effort she invested in her art, which make it even more impressive.
Many people, especially those who have the affection of their audience, are trying to hide their private life from the public. Often, that works great, but this New York girl shared pieces of her life story, and that's awesome.
Creating art based on everyday struggles, problems from childhood, beautiful moments from the past, present, and even future affect the emotions the artist awakens in their audience. Art is a way in which the artist relieves stress, but at the same time, it conveys feelings that the audience interprets in their own way.
If that kind of interaction includes a personal touch, the audience can connect with the artist, which results in a more powerful impression.
“I Wish” is one of the segments of her art based and closely related to her privacy. ''This message is for queer kids struggling today. This old Nokia text brings me back to a time when I was about 13. I had just (accidentally) come out. I went to the bathroom and my dad went on my computer and saw my AIM chat with a cute girl from middle school. We were talking about maybe kissing each other...'', she wrote on her Instagram page. ‘’Be strong, be brave. You are worth it and I am with you.’’, this New York girl added.
Every art form allows both the artist and the audience to express all sorts of emotions. Interaction with people through art is an excellent type of communication. Overcoming reality and being able to do revolutionary things in the art world will enable future generations to develop something fresh, exciting and truly unique. This generation of artists is changing the art we know, and we should support them if we want to see more of these brilliant works.