By their nature, humans have always leaned towards storytelling. From the moment communication was established, humans have been trying to record history through storytelling, to entertain themselves and educate the youth by passing the knowledge from one generation to another.
This ability to create a whole line of events happening in a separate time and space by using nothing more than our imagination was what humans always found to be unique and fascinating. As we evolved, we got literature, theater, music, and painting.
Our storytelling really improved and evolved with the focus now being on realism. A virtual experience or world has to be memorable, engaging, and immersive – it has to look and feel real.
The ancient Greeks were the first to experiment with 3D visual art, and their goal was to create visual illusions that would trick the mind into believing that what the beholder saw was real.
Visual art is all about recreating bits of reality, and the expansion of 3D visual art took such efforts to a whole new level.
With the invention of the very first virtual reality machine, things really took off. This machine was able to give a user a full and almost real virtual experience of the world.
Since we live in the age of technological progress, it was computer software and graphics that empowered the 3D artists to create amazing virtual worlds where users can experience everything like they do in the real world.
In fact, it's the user interaction that made 3D art go to great lengths to create such immersive virtual worlds that would provide a real-life experience to the user. This is the very foundation of modern VR, as well as architecture.
The more technology progressed, the more 3D artists pursued realism in their endeavors to build a perfect virtual world.
Since users demand real-world experiences, 3D artists realized that recreating real life in a virtual environment is the only way to provide a visual experience immersive enough to make a user believe it's real. But immersive graphics alone are just one part of realism.
To create a true virtual world, you need something more than just an illusion, a visual representation of a particular physical space or place.
You need objects, things, and people to breathe life into that illusion and make it come alive.
It wasn't academic experiments that took the virtual world to a new level – it was the video game industry.
Through its constant evolution, this industry practically gave birth to virtual reality. Game designers made it happen by shifting focus to experience and content, rather than the physical aspect.
That's how virtual worlds became so immersive. To make something look immersive, you need both art and graphics. So, when game designers introduced whole communities into their newly created virtual worlds of video games, it was the next step in the evolution.
These virtual communities, along with the experience and content, became critical components of creating fully immersive games.
With the emergence of multiplayer feature in games, modern virtual worlds acquired a social aspect that was much needed to make them more real than ever before.
This evolution continued with role-playing and large online communities. People enjoyed these advanced games so much because they gave the player a sense of becoming a hero in a virtual world, a parallel reality where there are no rules except for those you make yourself.
Seeing how immersive these games have become, 3D artists put their minds to recreating that effect, only they placed their emphasis on simulating events of real life in a virtual environment. The users can navigate that environment and see with their own eyes what a building, a house, or a room will look and feel like.
It was this point of user interaction combined with virtual reality that helped 3D artists create the most immersive virtual worlds.
Of course, there's a lot more to a virtual world than a game, but there are some mutual elements that both video games and virtual worlds share: social interaction, economics, role-playing, and immersive environments.
To make a virtual world immersive and looking like the real world, it needs to:
● Recreate or mimic certain aspects of reality, regardless of how fantastic or futuristic they are, as this is what makes it more believable.
● Allow any individual to represent their personal identities when interacting.
● Allow those representations of personal identities to communicate and interact, enabling the growth of communities and societies, just like in the real world.
● Introduce some forms of interaction known to exist in the real world, like the economy, and so on.
● Allow the users to inhabit and explore the virtual habitat.
● Be persistent with the attributes to make sure the environment looks and feels real. By creating a lasting effect, 3D artists can make their virtual worlds more real by adding changes and events that people can interact with and go to.
By incorporating all these characteristics and elements into their virtual reality, 3D artists are able to provide immersive and rich 3D experiences that are believable enough to feel real. This is one of the guiding principles that all 3D artists follow when they approach creating virtual worlds.
While technology is still at the core of building any hyper-realistic 3D world, it's the aesthetics and style that make a real difference when creating space for virtual users.
The important thing here is the aspect of art. The more artistic a virtual world looks like, the more immersive and memorable of an experience it provides.
Therefore, experimenting with different forms and styles of art is perhaps the key to creating virtual worlds that will look as realistic as possible.
When we add the fact that 3D artists have all the incentive, tools and freedom they need, it's absolutely safe to say that they can use these means to build their own virtual worlds and shape them according to the wants, needs, and desires of clients and virtual users.
3D artists found an effective way to trap the audience in an immersive experience of a virtual world by dramatically reconfiguring the physical environment.
That means that virtual reality is all about providing the audience with the most believable experience that will make them feel like they exist in a virtual world and are allowed to interact openly with any available element of that world.
In a way, virtual reality became a tool that 3D artists use to not only create a virtual world that the audience can experience but also enjoy. That's how they've included the feeling of immersion in their 3D virtual art.
By improving the experience and the very quality of the content they provide, 3D artists practically revolutionized the way people experience hyper-realistic worlds.
While the level of immersion still depends on CGI, the quality of CGI content will continue to evolve with technology. It's safe to say that it's absolutely possible to expect great advancements in virtual reality experiences.
3D artists will create virtual worlds so realistic that the viewers will feel and believe that they are real. Virtual reality itself will become a form of art that 3D artists will use to represent their artistic visions and wow the audience by providing the most realistic and immersive virtual experiences.
Since the evolution of technology is more or less an endless process, there are no limits as to what virtual reality can become. At the moment, 3D artists are fully focused on creating virtual worlds so immersive and realistic that people will not only want to experience them but live in them.
If you want a world where the sun never sets, no problem, you got it. Do you like flowers? Here's an entire world covered in flowers that you can dive into. With such endless possibilities, who knows what will happen in the future.
We are at the verge of an immersive content revolution, and this revolution will shape an entirely new form of storytelling in virtual environments and real-time. The immersive content will become so advanced that it will overpower the visual counterpart.
A virtual world, in its essence, is basically a place where virtual reality and art collide. It's the artistic expression and visual representation of a vision that makes the audience feel and believe it's real. When virtual reality and art become one, that's where the magic happens.
There’s a huge demand for 3D artists these days, so finding a great job is rarely an issue. However, the problem arises when you come across an outstanding job but you realize that you’re not specialized enough for the position because you’re a 3D generalist.
Of course, being a 3D generalist can be fantastic, as you can do a bit of everything. You can focus on learning everything about several different fields and perform perfectly in each.
But as a 3D specialist, you can focus on one thing and become really good at it. You can become so good at what you do that people start asking specifically for you to help them achieve certain goals. Instead of being the “jack of all trades, master of none,” you can be the true master of one specific field you absolutely love.
This is why you might want to specialize. Here are some of the best fields to specialize in as a 3D artist.
This is the most common field of work for 3D artists, but it doesn’t mean it can’t be lucrative. Whatever field you specialize in, you can really become its master.
If architectural wonders leave you in awe, and you’re interested in playing a part in the creative process of their construction, then architectural visualization might be perfect for you. Not only can it help you bring your clients’ ideas to life, but it can also enable you to get your creative juices flowing and build upon those ideas, like an actual architect.
With 3D modeling, you can create 3D digital representations of literally any object or surface using 3D computer graphics. You need to have both great technical skills and natural artistic abilities to stand out as a 3D modeler, and there are plenty of subsets that you can further specialize in.
You can create 3D models for the gaming industry, film, TV, architecture, engineering, advertising, websites, you name it. With the constant advances in technology, more and more people are looking to implement quality 3D models pretty much everywhere.
3D concept artists create illustrations to convey various ideas for video games, movies, comic books, animations, and many other types of media. Concept artists usually rely only on sketches, whereas 3D concept artists use computer graphics to visualize ideas and create art for digital environments, characters, creatures, and many other assets.
As a 3D concept artist, you are an extremely important link in the production chain, because 3D modelers, animators, and VFX compositors rely on you to bring their ideas to life and get them ready for production.
3D animation is one of the most interesting fields you can specialize in. It includes digitally generating animated images and comes with plenty of different opportunities you can seize. Here are some of the most exciting ones.
As a 3D motion capture artist, your job is to create computer-generated characters who behave exactly like real people. You work closely with actors, directors, and technicians to capture the actors’ movements so that you can create their digital characters.
The most obvious applications of 3D motion capture include film and TV production, but it is also widely used in robotics, military, medical applications, sports, and many other fields.
As the name suggests, character artists create characters for games and various marketing materials. They work with an art director to bring an idea, or rather a character, to life by creating 3D illustrations using computer graphics.
This can be an incredibly exciting job, as you can create pretty much any character for video games, from robots and various fairytale-like characters to a whole world of fantasy creatures.
Environment artists work in the video game industry as 3D modelers who create indoor and outdoor settings for video games. They’re responsible for modeling, texture, lighting, composition, and a lot of other tasks necessary for creating a game environment.
By specializing in this field, you can learn how to create a city streetscape for a game, a fantasy city, a dungeon, a sci-fi space station and, literally, anything else you and your clients can imagine.
Many argue that motion graphics is a subset of graphic design, and it can be, but it’s also a necessary part of the animation process. It does require graphic design knowledge and skills, but it also requires the use of animation and digital footage to create motion illusions.
As a motion graphics designer, you can create animated logos, or moving text for TV commercials, movies, TV shows, video games, and a whole other world of media presentations. One great example is the Star Wars franchise, where every movie starts with that famous opening storyline of mixed text and motion.
Being a VFX artist is also incredibly exciting, as you can create a lot of different motion graphics and animations. You can create various visual effects for video games, TV shows, and movies that consist of photoreal, digitally-generated imagery.
It really isn’t necessary to go into detail about what you can create as a VFX artist. You know how these artists have completely transformed the film and video game industries. If you specialize in this field, you too can have a chance to see your name in the credits of blockbusters such as Avatar, Interstellar, and Inception, or hit TV shows such as Game of Thrones.
3D graphic design is a broad field with lots of subsets to specialize in. At its core, the job of a 3D graphic designer involves creating 3D visual images to communicate various messages to specific audiences. Here are some of the most lucrative job titles you can choose from.
Quite obviously, this job requires utilizing graphic design skills to create various marketing and advertising materials. You can create designs for magazines, billboards, brochures, menus, business signage, vehicle wraps, banner ads, social media ads, websites, etc.
This may sound basic, and it’s definitely less complex than being a character artist, for instance, but it can really be fun. Add your 3D design skills to the equation and you get a very exciting, rewarding, and completely stress-free job.
UI graphic designers also create various visual displays for both print and digital media, but they are primarily focused on the user interface. They usually work on websites and apps and are focused on their look and layout, making sure their work creates excellent user experiences.
You need to know a lot about motion graphics design here as well, because UI graphic designers focus on designing various graphic elements, such as menus and buttons on websites and apps. Their job is to make sure all the technical details function properly and are perfectly aligned with the aesthetic appeal.
As a publication graphic designer, you can design various print medium publications, such as magazines, brochures, catalogs, newspapers, and books. You can create beautiful graphics and illustrations, and bring any idea to life.
You can create 3D photorealistic visualizations for print medium publications, and make them truly stand out.
Packaging design is one of the most crucial marketing tools, and you can help various brands harness its power. As a packaging graphic designer, you can design packages for all kinds of products, and help every company you collaborate with tell the story of its brand.
You need to have a bit of industrial design and manufacturing knowledge to be a successful packaging graphic designer so that you can always create high-quality assets for products.
3D printing is yet another great field you can specialize in as a 3D artist. If you’re not interested in creating various visualizations, illustrations, and animations, but rather in 3D models that you can literally bring to life, 3D printing might be your way to go.
You need to have an understanding of 3D modeling and rendering to be a successful 3D printing artist. You simply need those two to be able to create your designs so that you can use proper digital files to bring all the visualizations you’ve created using computer graphics to life.
There’s not a shortage of items you can 3D print, but some of the most interesting things you can create are movie props. With 3D printing, you can become a 3D prop artist and make your way to the film industry.
Being a 3D artist is one of the best jobs in the world, but specializing in one field can bring you plenty more benefits. There are a lot more fields to choose from than the aforementioned ones, so be sure to dig a little deeper before you make your final career decision. But whatever you choose in the vast 3D world, you can be sure that it will be absolutely fantastic.
The job market for 3D artists can be very complicated to understand, especially for people who aren’t that experienced. First of all, it’s important to understand that 3D artists can have different specializations. There are countless career paths for 3D designers and some of them are:
- Technical directors
- Art Directors
- Graphic artists
- Video editors
- 3D modeling
- And others
These are just some of the few career paths 3D artists can take and it can be difficult for young professionals to find their path. However, even when you’ve specialized in a certain area, the chaotic job market could be difficult to navigate, even online.
This is why we’ve decided to create this post and help you understand which options you have for finding a job online.
One of the most common ways 3D artists find work is through freelance platforms. The freelance market is constantly growing and there is more work each day. At the same time, there are more freelance platforms where people can find jobs.
These websites are really simple to use and everyone can find their way around them. The first thing you need to do is register, and create your own account. After you’ve added all the important details about your education, skills, and experience, you can start applying for jobs.
The more successful you are, the better the jobs you will be able to find. All freelance platforms have rating systems give the final score for each freelancer. This makes it easier for employers to find reliable freelancers that will do a good job.
LinkedIn is a professional social network where people from various fields can find jobs. This includes 3D artists as well. However, you need to put in the necessary time and effort into maintaining your LinkedIn profile to start finding job opportunities. Similarly to freelance platforms, this network has various categories where you can add credentials, skills, and even your own blog posts.
Even though LinkedIn can’t help beginner 3D artists, over time, it can become a great tool for finding work. As soon as you connect with many people and establish a network of professionals from the same industry, you will be able to discover jobs for which you are qualified.
At the same time, if you update your profile and have a lot of reliable credentials, you will start getting job offers without doing anything. A lot of companies hire full-time or freelance 3D artists from LinkedIn through their recruiters. Furthermore, make sure to connect with companies or studios you would like to work for as you never know when an opportunity may come around.
This is probably the most common way 3D artists make money. A lot of professionals do this full-time but some use this option to make some additional cash on the side. Today, there are many 3D software tools used for different projects and in different fields. While they work, 3D artists often need materials that they can use for their project.
However, most of these tools don’t have a lot of options when it comes to materials. Instead of having to waste their time to create these materials, people often buy or import them from somewhere. These 3D material packages are made by other 3D artists to help create a larger database within a certain software solution.
There are always these kinds of opportunities. In some cases, new software solutions need material packs, sometimes existing tools need to be updated, and in some cases, companies just want to upgrade their packages so that they can work on their projects more easily.
Networking online is just as important as in the real world. The 3D design world is very specific and this is why companies often hire people through referrals. Even if a recruiter finds you somewhere online, they will be reluctant to hire you because they know nothing about you or your skills. If you want to get closer to them, you will have to network.
Start off by being active on social media, blogs, and other platforms where you can find people from the same industry. A simple chat with someone who works at a company you like could potentially lead to you getting an interview for a position there. One of the best places to do this is LinkedIn.
Given the fact that LinkedIn is a very active platform where professionals like to discuss important issues, share their thoughts, and learn about new industry trends, it’s a perfect platform for making a meaningful connection. On top of that, if you are able to extend these relationships to the world, then your chances of getting recommended will greatly increase.
Having a good online portfolio is essential for any type of 3D artist. To have a continuous streak of success, you need to build a cohesive collection of your past works. Your portfolio showcases your ability to work on different kinds of project and the level of technical knowledge you have.
When potential clients are looking for visualization artists, 3D designers, or rendering professionals, they usually want to see examples of their work. It’s how they can assess their knowledge and whether they should take them into consideration. An online portfolio allows you to impose yourself as a reliable professional.
Luckily, there are many 3D artist portfolio websites where you can quickly set up your own page and add examples of your work. However, it’s also a good idea to have a website of your own, to promote it through social media.
If you plan on building a professional website, apart from creating a portfolio page, you should also have a blog section. You might think that blogs are a thing of the past but, in a small niche like 3D art, it matters more than ever. A blog is a great opportunity to share your thoughts, ideas, work, and give a detailed explanation of how you approached different projects.
Updating your blog frequently will give you the ability to share new content online and engage with other people. This could lead to valuable connections, you will engage in discussions and even get direct job offers. Sharing blog posts on social media will show that you are active and dedicated to your work.
Each post is you publish is a potential opportunity for something meaningful. Furthermore, you might end up building a good audience around your blog that could lead to other opportunities. For example, a lot of 3D artists use their blogs to give their younger colleges some valuable lessons.
All 3D artists have leftovers from their work lying around on their workstations. Instead of pilling them on your hard disk, you can use this to your advantage and potentially make money. There are various stock image, video, animation, rendering, and 3D model websites where you can display and sell all your work.
They are pretty simple to use and the only thing you need to do is set up an account and upload your work. Just because you don’t have any use for some of your designs doesn’t mean that there aren’t people out there who will find value in it.
Uploading your work won’t take you more than a few hours and it could potentially get you passive income each month. Every time you finish a project and end up with some material you don’t need, upload it to one of these sites. Over time, you will have a lot of items displayed and this could bring you a solid amount of money.
One of the most lucrative fields where almost every 3D artist can make use of their skills is post-editing. No matter if we are talking about images, renderings, videos, or animations, there are always people looking for editing services. A lot of photographers and videographers need a person who will edit their work on a regular basis.
They don’t have the knowledge do this on their own and it takes a lot of their time away. Every photographer would rather spend time working on their shooting skill rather than spending time on editing images. This is why there is a huge demand for photo editing services.
Even though this kind of work is often repetitive, it can help you improve your skills. It also might lead to some better job opportunities and help you build a better portfolio.
Even though the 3D industry is very small there are many opportunities you can explore. Remember that you aren’t limited to pursuing one source of income. Try out several options and see what you like best.
Architects have been around for a long time, but the position of 3D artist has only recently emerged as a job description. Even though this is the case, a lot of people can’t tell the difference between the two and have no clear understanding of what they do.
If you want to pursue a career in one of these two fields, you should understand what they are about. Most importantly, you should know the differences between them to help you see which position you like more and make the right career decision.
People are often mixing up the responsibilities of architects and 3D artists. Even though they are similar roles that have to do with construction, they are very different. Here are some of the most significant differences between architects and 3D artists.
All 3D artists are positioned at an intersection where various creative work powered by technical knowledge and an artistic approach is required. This means that 3D artists need to have a wide range of skills. Simply put, there isn’t a single successful 3D artist that does only one thing.
On the other hand, there are a lot of architects who work only in the area they specialized in. A lot of 3D artists have experience working in painting, photography, illustration, design, and so on. 3D artistry unites all these skills and uses them to create great digital forms.
For example, 3D modeling and sculpting are closely tied. Depicting a complex form requires knowledge of dimensions and proportions. When it comes to photography, it can help 3D artists learn how to use angles, shot positions, and lighting to create beautiful scenery.
3D artists do little to no design at all. In most cases, they have a project ready in front of them, designed by an architect. So when you see those 3D visualizations done by 3D artists, understand that they didn’t build those projects from the ground up. They had all the important details in front of them before they started working.
The whole idea was someone else’s, and they just visualized it and digitalized it while adding some cosmetic details. It’s not in their job description to make any decisions and design new things into projects that weren’t there before. On the other hand, architects have this kind of power.
A lot of leading architects design houses, warehouses, bridges, buildings, and so on, but they also need to complete a lot of smaller projects before they reached this point in their careers. Not all architects get to design new constructions, and you need to work hard to get there.
This is where the two really start to go their separate ways. Architects need to have construction knowledge to do their jobs while 3D artists don’t need this kind of background. As we mentioned earlier, the work the architects do directly affects the construction of an object.
What they do affects stability, reliability, quality, safety, and so on. This means that they need to have fundamental construction knowledge, which will help them understand, analyze, and finish projects. They need to consider the public interest, constructability, codes and building laws while doing their jobs.
Otherwise, they would find it difficult to get a permit to build a structure that doesn’t meet all the safety criteria. It’s not only about making a structure look great, but also making it functional and durable.
3D artists are computer geeks, and even though some people might not like this, it’s the truth. These creative individuals like to spend a good part of their day alone and work on something interesting. 3D artists specifically work on a computer where they create images or visualizations of different objects.
In most cases, 3D artists receive a project from their clients or their boss, and they have little to no contact with other people until they’ve finished working on the project. Of course, there are revisions and tweaks which are done during the project, but this is nothing compared to how many people architects communicate with every day.
Architects usually work in offices where they talk to clients, work on drawings, develop reports, and communicate with engineers and other architects. Additionally, many architects are also required to visit construction sites to ensure that everything is going as planned.
3D artists use a lot of different 3D software for their work. The more software someone uses, the more qualified they are. This is a general rule of thumb. Artists have a wide choice of tools used for graphic design, drawing, animation, sculpting, modeling, and 3D rendering at their disposal. They constantly have to upgrade and improve their tools.
Better software solutions mean better results, and this is why all 3D artists are constantly keeping up with the trends and trying to upgrade their workstations to the highest level possible. The whole 3D visualization industry is driven by technology and to stay relevant, professionals have to keep up.
A single piece of 3D software used for visualization could have several upgrades during a year. Now think about how many things professionals have to keep up with when they are using half a dozen different tools. On the other hand, even though architects use computers for their work, obsessing about the latest software is not an issue for them.
Nobody wants people without official qualifications building something for them. Most Western countries have some form of a licensing process for architects.
These can last for a long time, as it goes through heavy regulation, and they are focused on testing the architect’s understanding of welfare, safety, and health protection.
Having a degree isn’t enough to find clients and call yourself an architect. In fact, without a proper license, you might get into legal trouble if you represent yourself as an architect. Most architects who finish college have a designer title, but never an “architect”.
These exams and tests are necessary because architects have a lot of responsibility, both to the public and to their clients. Most countries have recognized this and have decided to add a licensing exam that will further test the skills of people who want to call themselves architects, ensuring that they won’t put anyone at risk.
These were the six major differences between 3D artists and architects. Keep in mind that 3D artists have less technically-demanding tasks and that they are basically specialized digital artists. On the other hand, architects need more technical knowledge, but their jobs can be more versatile and usually have more depth.
3D artists in architecture are not a new concept, but only recently, this position has become obligatory in every architectural firm. This means that there haven’t been any exact standards until now and architectural firms didn’t exactly know what to demand from people in this position.
However, now they know what they want and it can be difficult to compete and get a job. Not only this, but it can also be difficult to do the job as architecture is unique and comes with its own set of challenges and specifics.
Architectural visualization and rendering are in a very specific and narrow niche. You need to understand modeling, animating, and rendering in the digital space while at the same time having knowledge about constructing and designing buildings. Luckily for you, today, we will share 8 tips that will help you find a job in architectural firms as a 3D artist and do it properly.
If you haven’t studied architecture and graduated from it, chances are you don’t have the knowledge of how buildings are constructed and designed. This is something you will definitively need if you want to work in architectural firms so make sure that you learn more about this before you try and get a job.
It is generally a good idea to learn how to look at and understand building plans, schematics, drawings, and documents for construction. You will often be required to understand plans from these kinds of documents and they help you avoid having to talk with someone for hours while they are explaining what they need.
Additionally, the more knowledge you have on how a building is built from scratch, the more realistic renders and visualizations you will be able to do with detailed modeling.
Successful architectural firms are known for their attention to detail and coming up with amazing, creative, and innovative designs. As a 3D artist working for this kind of company, these responsibilities will fall down to you.
It’s OK to have a process of your own, how you render and design projects, but you can’t allow it to be repetitive and stale. A lot of companies use templates for different buildings, condos, or apartments and this is why they aren’t able to get to move their business forward.
Avoid doing this and make sure that you put your creativity to work for each project. Of course, it’s not always easy to come up with something new, but this is part of the job.
Texturing is a very important process that can either make or break a render. However, if you want to be a real professional, you will have to learn how to do this properly. Some of the most essential elements of texturing that you need to learn include:
1. Learning how to scale textures properly;
2. Learning proper texture positioning and orientation;
3. Proper texture tiling.
However, apart from these things, you also need to consider using certain effects that can help make your renders even more realistic but aren’t used that often for this purpose. Realistic objects are not perfect and they are not shiny and sparkly throughout.
Look to highlight certain imperfections, consider the materials you’ve used and how they will react with the outside environment, consider lighting, and the position of the sun. For material creation, always look to leave your brightness and your diffuse white light lower than 80%.
Most of the software solutions used in architecture have a library with materials and textures that can be instantly used for visualization. Still, not all of them are good and it’s generally a good idea to populate your library with the ones that work best for you.
No matter how good your models might look and how many details you might have, there is nothing worse than having no lighting or poor quality lighting in your work. When someone sees a render or a visualization with unnatural light, no matter how good the rest of the project might be, that person will not be impressed.
The reasons for this are quite simple. We are constantly looking at the world through our eyes and we see how light interacts with different materials and in different conditions. So when this effect is off, it can be painfully obvious for anyone that something is wrong.
This is why you need to spend a lot of time perfecting your lighting models so that you can recreate realistic physical and lighting conditions that you want to showcase in your renderings. Most software used for this purpose is equipped with tools that allow you to create photorealistic lighting, you just need to know how to use it.
Adding a lot of details in a project is what makes it stand out from the rest. If you do this manually, you will be able to expose objects in a better way and highlight things that matter even more. Consider lighting, material, texture, composition, colors, scale, sun position, glass reflections, time of day, and every other element you find relevant to your render.
Think about things like whether the object you are presenting will look better during the day or night, do you need people in your render, do you need natural elements around the building, and so on. Consider the purpose of your project and who it is done for and bring it closer to them.
For example, if you are designing an office building for a finance company, make sure that all people are wearing suits, that there are separated office cubicles, and that the whole environment is tailored to their culture and needs.
Similarly to making art or taking photographs, the composition is also vital for architectural renders, 3D visualizations, and photorealistic renders. However, in this case, scene compositions start when you are trying to find the right scenes that you will render.
It is important to ensure that the scene looks interesting, intriguing and that it’s aesthetically appealing. You can use diagonals, perspective, or the rule of 3s to help you create a good composition.
If you are not skilled and experienced in doing this kind of work, use 3D models to create test scenes, show them to your coworkers, and discuss them to see what you’re doing wrong and what you are doing right. When you’ve nailed the composition with basic models and geometric perspectives, you can start adding details to your scenes and present them in a breathtaking way.
Professional renders and visualizations have the purpose of presenting a certain space in the most accurate way and help the viewer understand how that space is going to be used in real life, how practical it will be, and what are its functionalities.
However, this is not the only purpose of these projects and they don’t have to be only technically accurate. They also need to be personalized and adjusted to the needs of the client so that they can further immerse themselves in the visualization.
This includes having the freedom to add objects that the client will use and populate the area further so that they can have a clearer picture or suggestions as to what they can do with a certain space. If you are creating an interior, for example, leaving all the rooms empty with no furniture or decorations will make them look dull and boring.
Technology has become a vital driving factor in modern business. This is especially true if you are using real-time software as there are constant updates and improvements that you can take advantage of to tell your stories in a better way, present them effectively, and improve the experience.
Consider 3D visualizations, various VR tools, and new software plugins and upgrades you can use to stand out from the rest and bring something new into the 3D art world of architecture. In this line of work, you need to be practical and set proper processes in place that will allow you to tackle any kind of project.
However, at the same time, it is about being creative as much as it is about being technical. Being creative in some cases means learning new technical skills that will allow you to explore other perspectives and approaches to your work.
Follow up on these 8 tips and we guarantee you that you will improve as a 3D artist working in architecture. Remember that your profession is all about improving constantly and being creative, but at the same time, you have to make sure that you have all the necessary technical knowledge you need to execute tasks perfectly.
It's a really exciting time to be an architect today as there are so many options and possibilities out there. Modern technology has revolutionized and perfected architecture up to a point where 3D artists and architects can do unimaginable things, much to the delight of their clients.
While this may be so, these exceptional artists and professionals do need a break from time to time from all that technology. Almost every architect is looking for new ways to beat repetition and create something unique.
Intelligence and creativity are what really matters when it comes to creating amazing buildings. But what happens when that intelligence and creativity are put to a different use?
Today, we're going to mention a few amazing architects who have gone beyond their usual architectural approach and produced the most amazing art pieces.
Malaysian architect Lee Hui Lian is also an artist who says that her art is much more than just a hobby. To her, art is a mental state she gets into after a long and conscious preparation process. It takes time to get into the right mood to be ready to create something exceptional and unique.
According to Lian, it takes her the same amount of time and energy to produce art as it takes to do her job as an architect. While her job is all about expectations and what her clients really want, her art is exactly the opposite.
There's no one she answers to, it's her own thing, and she has absolute freedom to express her creativity in any way she feels like. She finds that to be so liberating that it literally keeps her sane and sharp while giving her the energy and will she needs to do what she does.
In a way, doing art is her therapeutic way of taking a break from her usual work and shifting focus to something else. Her art is her own form of self-expression, a personal way of conveying her emotions and mood. While her true allegiance lies with architecture, art is a way of relaxation and charging up her batteries before she gives her best to create the most amazing architectural pieces.
Lian is fully dedicated to finding a balance between the site and space when working and she applies the same reasoning when creating her art.
Tay Yan Ling is one of the most amazing architects in the world. She was blessed with a very unique condition called grapheme-color synaesthesia that causes her to regard numbers as colors. Her condition is the main reason why her art pieces are so colorful that they give a completely new meaning to using colors in art.
Her art style is similar to that of the most popular impressionists such as Joaquin Sorolla and Claude Monet. It all comes down to how she makes her strokes with a brush. The strokes have to be rich in color, bright and very light.
Her main goal is to produce art pieces that make people feel optimistic, good and even overwhelmed as she strongly believes that it's possible to express your inner feelings with colors.
According to Ling, there's a deep connection between architecture and art and because of that, most of her art pieces are inspired by beautiful places she has visited with her husband. To her, art is a way of expressing her own interpretation of the real world and how she perceives it.
It's also a way to experience the freedom of creativity without any limitations and boundaries. Art is a state of mind where she can be totally free to do whatever comes to her mind while still being creative. While architecture is all about expressing her creativity in 3D, art is exactly the same only in 2D.
An architect by accident and artist by her own choosing, Juliana Chan is a person that has always been drawn to drawing. Later on, she was attracted to graphic design but when her attempt to get a scholarship failed, she turned to the closest alternative - architecture.
Since she realized that architecture is not only about creativity but also about levitating between budgets, managing projects and clients' expectations, she needed something else where she could express her creativity without all that weighing her down.
Even though she's completely dedicated to architecture, her love for producing art is growing stronger with each passing day. In fact, she has found a way to balance architecture and art, where one has a significant effect on the other.
While architecture is all about what her clients and users need, her art is all about her needs. In a way, architecture has helped her become an artist in a very organized, realistic and individual way.
On top of all that, architecture has given her a more profound way of understanding things around her which allowed her to produce stunning pieces of art in a very creative and unique way.
Richard Hassell is one of the rare architects who was an artist first but found out that art isn't the only thing he was into. With a degree in fine arts, the WOHA founding director decided that art isn't going to be his career. According to him, his problem with doing just art was that he found it to be introspective and quite lonely.
Since he wanted to do something more collaborative, he finally found his happiness in the realm of architecture. Now, with all this in mind, Hassell never actually stopped producing art. In fact, he's even in charge of a studio where he gets to practice his talents.
Since architecture can sometimes be nothing but sheer pressure as modern architecture is quite a competitive and turbulent market to work in, art turned out to be the best valve that allows him to let some of that pressure out and get his creative juices running.
That's how he developed his own style which includes tessellations and complex geometries. To him, art is a way of exploring uncharted territories of his creativity without any limitations and restrictions, a realm where he can put together his skills and knowledge in math, nature, and textiles.
His most outstanding art pieces feature scenes we can see in nature but in his own interpretation - rendered in graphics. Just like Juliana Chan finds inspiration for her art in architecture, Hassel uses architecture to find inspiration for his artworks.
Art helped to create amazing pieces of architecture that gave him a competitive advantage. Innovation and creativity are what his work is all about. When you take the best from both worlds, you get an opportunity to create wonderful things.